)]}'
{
  "id": "f74e9d4b9d73b5198e30e05fcc1f050d6cc8d064",
  "repo": "SwiftShader.git",
  "revision": "a8133cbb3c8969e3c1e6b3cea2c02ec8312ef9ca",
  "path": "third_party/SPIRV-Tools/source/val/validate_ray_tracing.cpp"
}
