)]}'
{
  "id": "54cc00e9a88822aeee4e2f3ecec28de012955bb8",
  "repo": "SwiftShader.git",
  "revision": "a8133cbb3c8969e3c1e6b3cea2c02ec8312ef9ca",
  "path": "third_party/SPIRV-Headers/include/spirv/1.2/GLSL.std.450.h"
}
