)]}'
{
  "commit": "97035bde89e6af59b5d9e33c96a044ff976e6224",
  "tree": "efa7509b894dd159f97baadc7c75907db503c32b",
  "parents": [
    "5f7e9117097dbf771a71632f51e26f6d74fcdd0f"
  ],
  "author": {
    "name": "Ben Clayton",
    "email": "bclayton@google.com",
    "time": "Tue Apr 16 11:35:38 2019 -0400"
  },
  "committer": {
    "name": "Ben Clayton",
    "email": "bclayton@google.com",
    "time": "Fri Apr 19 13:36:59 2019 +0000"
  },
  "message": "Switch SIMD::Pointer::base from a Float* to Byte*\n\nWhile having the base units as sizeof(float) is handy (as that\u0027s the smallest unit we currently support), it makes limit checking tricky as we\u0027re continually converting units of byte \u003c-\u003e float.\n\nThis sets us up nicely for when we want to support smaller types.\n\nChange-Id: I3e334b6df4899f433b281118be23fdf8df6d9829\nReviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/29328\nPresubmit-Ready: Ben Clayton \u003cbclayton@google.com\u003e\nKokoro-Presubmit: kokoro \u003cnoreply+kokoro@google.com\u003e\nTested-by: Ben Clayton \u003cbclayton@google.com\u003e\nReviewed-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "66bdb8dd56ac051ba183c5ebb237e5cae78e8747",
      "old_mode": 33188,
      "old_path": "src/Pipeline/SpirvShader.cpp",
      "new_id": "51a419eef8757af78e516956901ffdb3ba9e803d",
      "new_mode": 33188,
      "new_path": "src/Pipeline/SpirvShader.cpp"
    },
    {
      "type": "modify",
      "old_id": "7a0b30ed4da39be42ac6e248cb2c976b56a183d2",
      "old_mode": 33188,
      "old_path": "src/Pipeline/SpirvShader.hpp",
      "new_id": "ec0d44885f664b1cd5239548d064742432b0739a",
      "new_mode": 33188,
      "new_path": "src/Pipeline/SpirvShader.hpp"
    },
    {
      "type": "modify",
      "old_id": "f28da09be2f92693a119ce54dea681a7b3ae5eec",
      "old_mode": 33188,
      "old_path": "src/Reactor/Reactor.hpp",
      "new_id": "f6341e2ca8005019d7e1da91889f41fd72630c66",
      "new_mode": 33188,
      "new_path": "src/Reactor/Reactor.hpp"
    }
  ]
}
