)]}'
{
  "commit": "8e6ed2e35bce87eccd69569840a81c49669b6cb6",
  "tree": "6060ba7cc2eb38b596efe24582e778d6548850b9",
  "parents": [
    "f459b04359034121f89fdc8cfd98b550c1de7e70"
  ],
  "author": {
    "name": "Nicolas Capens",
    "email": "capn@google.com",
    "time": "Thu May 31 16:21:02 2018 -0400"
  },
  "committer": {
    "name": "Nicolas Capens",
    "email": "nicolascapens@google.com",
    "time": "Thu May 31 20:43:24 2018 +0000"
  },
  "message": "Define GLAPI the same way as GL_APICALL.\n\nGLAPI is the desktop OpenGL equivalent of OpenGL ES\u0027s GL_APICALL macro.\nThey need to be consistent to prevent CLang from producing errors when\ncompiling with -Werror,-Winconsistent-dllimport.\n\nChange-Id: Iceb73f42f52628a31aba7ce18fe60221529f890c\nReviewed-on: https://swiftshader-review.googlesource.com/19108\nTested-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\nReviewed-by: Alexis Hétu \u003csugoi@google.com\u003e\n",
  "tree_diff": [
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