)]}'
{
  "commit": "58ead9eca5847f06bf9c0455b2b85a1a7835dd13",
  "tree": "00292e39ec1473b8fd375a0adc905e4f8b3e1cf1",
  "parents": [
    "f4f68e16d1115f4413b38315680aa4d331391ed8"
  ],
  "author": {
    "name": "Alexis Hetu",
    "email": "sugoi@google.com",
    "time": "Wed Nov 30 11:25:28 2016 -0500"
  },
  "committer": {
    "name": "Alexis Hétu",
    "email": "sugoi@google.com",
    "time": "Wed Nov 30 17:58:25 2016 +0000"
  },
  "message": "Fixed blitFramebuffer issue with Depth/Stencil\n\nA condition was overly aggressive in producing an INVALID_OPERATION\nwhen the read depth/stencil framebuffer is multisampled. When the\nformats are the same and source and destination rectangles are the\nsame, performing a blitFramebuffer operation is allowed.\n\nChange-Id: I29e52cb546ae1bf248ac0107492c97ea82406613\nReviewed-on: https://swiftshader-review.googlesource.com/8212\nTested-by: Alexis Hétu \u003csugoi@google.com\u003e\nReviewed-by: Nicolas Capens \u003ccapn@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "0e323369b87abe97b73c3983107ec21a3df44a0b",
      "old_mode": 33188,
      "old_path": "src/OpenGL/libGLESv2/Context.cpp",
      "new_id": "7ccfc9d305cec69cbe494637475eda82d17d9cf0",
      "new_mode": 33188,
      "new_path": "src/OpenGL/libGLESv2/Context.cpp"
    }
  ]
}
