)]}'
{
  "commit": "3044c24181e96187c8c683208693bd9d2f2d4420",
  "tree": "d94ec6cb8512e38773ddcd107d4951234004667d",
  "parents": [
    "a9dc7707d6106b329ed68a5175b3152db28cf6c8"
  ],
  "author": {
    "name": "Chris Forbes",
    "email": "chrisforbes@google.com",
    "time": "Mon Sep 30 16:23:49 2019 -0700"
  },
  "committer": {
    "name": "Chris Forbes",
    "email": "chrisforbes@google.com",
    "time": "Tue Oct 01 00:56:08 2019 +0000"
  },
  "message": "Use GL_RGB as implementation color read format for GL_RGB565\n\ndEQP is very unhappy (and asserts if built in debug) with this since it\nhas the wrong channel count.\n\nTest: dEQP-GLES3.functional.read_pixels.alignment.*\nChange-Id: I35a46ba166d3964091d5e3b3066e3a593952c22a\nReviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/36810\nTested-by: Chris Forbes \u003cchrisforbes@google.com\u003e\nPresubmit-Ready: Chris Forbes \u003cchrisforbes@google.com\u003e\nKokoro-Presubmit: kokoro \u003cnoreply+kokoro@google.com\u003e\nReviewed-by: Nicolas Capens \u003cnicolascapens@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "0439befde7770b912c42aba61e50be1b0a5a3055",
      "old_mode": 33188,
      "old_path": "src/OpenGL/libGLESv2/Framebuffer.cpp",
      "new_id": "88adb8e4c392067dd64b1cf0bb7d8d8bf49b3222",
      "new_mode": 33188,
      "new_path": "src/OpenGL/libGLESv2/Framebuffer.cpp"
    }
  ]
}
