)]}'
{
  "id": "f74e9d4b9d73b5198e30e05fcc1f050d6cc8d064",
  "repo": "SwiftShader.git",
  "revision": "1e0c6ee5dcffbf00a9ca0d9a1ed6e4029a9a2652",
  "path": "third_party/SPIRV-Tools/source/val/validate_ray_tracing.cpp"
}
