)]}'
{
  "id": "fb8c01ec1210eff7d7d18d0f53ff7da56e1a8b2b",
  "repo": "SwiftShader.git",
  "revision": "1e0c6ee5dcffbf00a9ca0d9a1ed6e4029a9a2652",
  "path": "third_party/SPIRV-Headers/include/spirv/unified1/GLSL.std.450.h"
}
