)]}'
{
  "id": "f74e9d4b9d73b5198e30e05fcc1f050d6cc8d064",
  "repo": "SwiftShader.git",
  "revision": "07b52b2bdc965e2a0b8f1c5fe18a347e630b6421",
  "path": "third_party/SPIRV-Tools/source/val/validate_ray_tracing.cpp"
}
